Sunday 13 November 2016

Merry Men of Sherwood

John put on this interesting medieval skirmish game using Jim Wallmans Men at Arms 'one brain cell' rules. It was a complex multi-player featuring myself as the Sheriff of Mansfield and Graeme as the local Reeve of the Manor upholding the peace against a distinctly dodgy looking  band of outlaws led by Jerry.

Messing things up for everyone was local dignitary Sir John Bassett who had invited the King to go deer hunting.

The field of strife. Jerrys outlaws were supposed to be up to no good in the vicinity of the mill. Some deer are grazing peacefully in the distance.


The Kings hunting party comes thundering, oblivious to everything else. A large hunting dog is in attendance.


Meanwhile, in the village my chaps and the Reeves men mill around. I suppose if we were trying to lure the outlaws into a trap, this was probably not a good idea...


After a while we figured out where the outlaws were and formed up outside the village. The white cards are order chits for the leaders. They can only issue very simple commands, the main one being 'follow me'.


Over on the edge of the forest, the outlaws have shot some deer and hope to grab the carcass before the knights can intervene.


On the other half of the battlefield we continue to plod along


By the skin of his teeth Friar Tuck manages to grab the deer and make it back in the forest while the knights look on.

This was really good fun, and the command system worked extremely well. Only being able to do one 'action' per turn meant the leaders had to really focus on the important things and the forces of law and order probably spent far too long sending each other messages to try and co-ordinate our forces. Even though not a great deal 'happened' it felt very busy and there was always stuff to do. I'd recommend the system to anyone, and many thanks to John  for putting on such a pretty and enjoyable game.

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